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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast.builder;
import java.util.List;
import javax.swing.BorderFactory;
import javax.swing.JPanel;
import com.samskivert.swing.VGroupLayout;
import com.threerings.cast.ComponentClass;
import static com.threerings.cast.Log.log;
/**
* The component panel displays the available components for all
* component classes and allows the user to choose a set of components
* for compositing into a character image.
*/
public class ComponentPanel extends JPanel
{
/**
* Constructs the component panel.
*/
public ComponentPanel (BuilderModel model, String cprefix)
{
setLayout(new VGroupLayout(VGroupLayout.STRETCH));
// set up a border
setBorder(BorderFactory.createEtchedBorder());
// add the component editors to the panel
addClassEditors(model, cprefix);
}
/**
* Adds editor user interface elements for each component class to
* allow the user to select the desired component.
*/
protected void addClassEditors (BuilderModel model, String cprefix)
{
List classes = model.getComponentClasses();
int size = classes.size();
for (int ii = 0; ii < size; ii++) {
ComponentClass cclass = classes.get(ii);
if (!cclass.name.startsWith(cprefix)) {
continue;
}
List ccomps = model.getComponents(cclass);
if (ccomps.size() > 0) {
add(new ClassEditor(model, cclass, ccomps));
} else {
log.info("Not creating editor for empty class " +
"[class=" + cclass + "].");
}
}
}
}
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