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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast.util;
import java.util.ArrayList;
import java.util.Iterator;
import com.google.common.collect.Iterators;
import com.google.common.collect.Lists;
import com.samskivert.util.RandomUtil;
import com.threerings.media.image.ColorPository;
import com.threerings.media.image.Colorization;
import com.threerings.cast.CharacterDescriptor;
import com.threerings.cast.ComponentClass;
import com.threerings.cast.ComponentRepository;
import static com.threerings.cast.Log.log;
/**
* Some Cast utilities that make use of our test resources.
*/
public class CastUtil
{
/**
* Returns a new character descriptor populated with a random set of components.
*/
public static CharacterDescriptor getRandomDescriptor (
ComponentRepository crepo, String gender, String[] COMP_CLASSES,
ColorPository cpos, String[] COLOR_CLASSES)
{
// get all available classes
ArrayList classes = Lists.newArrayList();
for (String element : COMP_CLASSES) {
String cname = gender + "/" + element;
ComponentClass cclass = crepo.getComponentClass(cname);
// make sure the component class exists
if (cclass == null) {
log.warning("Missing definition for component class", "class", cname);
continue;
}
// make sure there are some components in this class
Iterator iter = crepo.enumerateComponentIds(cclass);
if (!iter.hasNext()) {
log.info("Skipping class for which we have no components", "class", cclass);
continue;
}
classes.add(cclass);
}
// select the components
int[] components = new int[classes.size()];
Colorization[][] zations = new Colorization[components.length][];
for (int ii = 0; ii < components.length; ii++) {
ComponentClass cclass = classes.get(ii);
// get the components available for this class
ArrayList choices = Lists.newArrayList();
Iterators.addAll(choices, crepo.enumerateComponentIds(cclass));
// each of our components has up to four colorizations: two "global" skin colorizations
// and potentially a primary and secondary clothing colorization; in a real system one
// would probably keep a separate database of which character component required which
// colorizations, but here we just assume everything could have any of the four
// colorizations; it *usually* doesn't hose an image if you apply a recoloring that it
// does not support, but it can match stray colors unnecessarily
zations[ii] = new Colorization[COLOR_CLASSES.length];
for (int zz = 0; zz < COLOR_CLASSES.length; zz++) {
zations[ii][zz] = cpos.getRandomStartingColor(COLOR_CLASSES[zz]).getColorization();
}
// choose a random component
if (choices.size() > 0) {
int idx = RandomUtil.getInt(choices.size());
components[ii] = choices.get(idx).intValue();
} else {
log.info("Have no components in class", "class", cclass);
}
}
return new CharacterDescriptor(components, zations);
}
}
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