
com.threerings.media.FlipFrameManager Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of nenya Show documentation
Show all versions of nenya Show documentation
Facilities for making networked multiplayer games.
The newest version!
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media;
import java.awt.AWTException;
import java.awt.BufferCapabilities;
import java.awt.Graphics2D;
import java.awt.ImageCapabilities;
import java.awt.Rectangle;
import java.awt.image.BufferStrategy;
import static com.threerings.media.Log.log;
/**
* A {@link FrameManager} extension that uses a flip-buffer (via {@link BufferStrategy} to do its
* rendering.
*/
public class FlipFrameManager extends FrameManager
{
@Override
protected void paint (long tickStamp)
{
// create our buffer strategy if we don't already have one
if (_bufstrat == null) {
BufferCapabilities cap = new BufferCapabilities(
new ImageCapabilities(true), new ImageCapabilities(true),
BufferCapabilities.FlipContents.COPIED);
try {
_window.createBufferStrategy(2, cap);
} catch (AWTException ae) {
log.warning("Failed creating flip bufstrat: " + ae + ".");
// fall back to one without custom capabilities
_window.createBufferStrategy(2);
}
_bufstrat = _window.getBufferStrategy();
}
// start out assuming we can do an incremental render
boolean incremental = true;
do {
Graphics2D gfx = null;
try {
gfx = (Graphics2D)_bufstrat.getDrawGraphics();
// dirty everything if we're not incrementally rendering
if (!incremental) {
log.info("Doing non-incremental render; contents lost",
"lost", _bufstrat.contentsLost(), "rest", _bufstrat.contentsRestored());
_root.getRootPane().revalidate();
_root.getRootPane().repaint();
}
// request to paint our participants and components and bail if they paint nothing
if (!paint(gfx)) {
return;
}
// flip our buffer to visible
_bufstrat.show();
// if we loop through a second time, we'll need to rerender everything
incremental = false;
} finally {
if (gfx != null) {
gfx.dispose();
}
}
} while (_bufstrat.contentsLost());
}
@Override
protected Graphics2D createGraphics ()
{
return (Graphics2D)_bufstrat.getDrawGraphics();
}
@Override
protected void restoreFromBack (Rectangle dirty)
{
// nothing doing
}
/** The buffer strategy used to do our rendering. */
protected BufferStrategy _bufstrat;
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy