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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media;
import java.awt.Component;
public abstract class FrameInterval
implements FrameParticipant
{
/**
* Constructor - registers the interval as a frame participant
*/
public FrameInterval (FrameManager mgr)
{
_mgr = mgr;
}
// documentation inhertied from FrameParticipant
public Component getComponent ()
{
return null;
}
// documentation inherited from FrameParticipant
public boolean needsPaint ()
{
return false;
}
// documentation inherited from FrameParticipant
public void tick (long tickStamp)
{
if (_nextTime == -1) {
// First time through
_nextTime = tickStamp + _initDelay;
} else if (tickStamp >= _nextTime) {
// If we're repeating, set the next time to run, otherwise, reset
if (_repeatDelay != 0L) {
_nextTime += _repeatDelay;
} else {
_nextTime = -1;
cancel();
}
expired();
}
}
/**
*
* The main method where your interval should do its work.
*
*/
public abstract void expired ();
/**
* Schedule the interval to execute once, after the specified delay.
* Supersedes any previous schedule that this Interval may have had.
*/
public final void schedule (long delay)
{
schedule(delay, 0L);
}
/**
* Schedule the interval to execute repeatedly, with the same delay.
* Supersedes any previous schedule that this Interval may have had.
*/
public final void schedule (long delay, boolean repeat)
{
schedule(delay, repeat ? delay : 0L);
}
/**
* Schedule the interval to execute repeatedly with the specified
* initial delay and repeat delay.
* Supersedes any previous schedule that this Interval may have had.
*/
public final void schedule (long initialDelay, long repeatDelay)
{
if (!_mgr.isRegisteredFrameParticipant(this)) {
_mgr.registerFrameParticipant(this);
}
_repeatDelay = repeatDelay;
_initDelay = initialDelay;
_nextTime = -1;
}
/**
* Cancel the current schedule, and ensure that any expirations that
* are queued up but have not yet run do not run.
*/
public final void cancel ()
{
_mgr.removeFrameParticipant(this);
}
/** Time of the next expiration. */
protected long _nextTime;
/** Time between expirations. */
protected long _repeatDelay;
/** Time between expirations. */
protected long _initDelay;
/** The context whose FrameManager we are using. */
protected FrameManager _mgr;
}
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