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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Shape;
import javax.swing.JComponent;
import com.threerings.media.image.Mirage;
import com.threerings.media.util.MultiFrameImage;
/**
* Displays an hourglass with the sand level representing the amount of
* time remaining.
*/
public class HourglassView extends TimerView
{
/**
* Constructs an hourglass view.
*/
public HourglassView (FrameManager fmgr, JComponent host, int x, int y,
Mirage glassImage, Mirage topImage, Rectangle topRect,
Mirage botImage, Rectangle botRect,
MultiFrameImage sandTrickle)
{
this(fmgr, host, x, y, glassImage, topImage, topRect, new Point(0, 0),
botImage, botRect, new Point(0, 0), sandTrickle);
}
/**
* Constructs an hourglass view.
*/
public HourglassView (
FrameManager fmgr, JComponent host, int x, int y, Mirage glassImage,
Mirage topImage, Rectangle topRect, Point topOff,
Mirage botImage, Rectangle botRect, Point botOff,
MultiFrameImage sandTrickle)
{
super(fmgr, host, new Rectangle(x, y, glassImage.getWidth(),
glassImage.getHeight()));
// Store relevant coordinate data
_topRect = topRect;
_topOff = topOff;
_botRect = botRect;
_botOff = botOff;
// Save hourglass images
_hourglass = glassImage;
_sandTop = topImage;
_sandBottom = botImage;
_sandTrickle = sandTrickle;
// Initialize the falling grain of sand
_sandY = 0;
// Percentage changes smaller than one pixel in the hourglass
// itself definitely won't be noticed
_changeThreshold = 1.0f / _bounds.height;
}
@Override
public void changeComplete (float complete)
{
super.changeComplete(complete);
setSandTrickleY();
}
@Override
public void tick (long tickStamp)
{
// Let the parent handle its stuff
super.tick(tickStamp);
// check if the sand should be updated
if (_enabled && _running && tickStamp > _sandStamp) {
// update the sand frame
setSandTrickleY();
_sandFrame = (_sandFrame + 1) % _sandTrickle.getFrameCount();
_sandStamp = tickStamp + SAND_RATE;
// Make sure the timer gets repainted
invalidate();
}
}
@Override
public void paint (Graphics2D gfx, float completed)
{
// Handle processing from parent class
super.paint(gfx, completed);
// Paint the hourglass
gfx.translate(_bounds.x, _bounds.y);
_hourglass.paint(gfx, 0, 0);
// Paint the remaining top sand level
Shape oclip = gfx.getClip();
int top = _topRect.y + (int)(_topRect.height * completed);
gfx.clipRect(_topRect.x, top, _topRect.width,
_topRect.height - (top-_topRect.y));
_sandTop.paint(gfx, _topOff.x, _topOff.y);
// paint the current sand frame
gfx.setClip(oclip);
int sandtop = _topRect.y + _topRect.height;
if (_sandY < _botRect.height) {
gfx.clipRect(_botRect.x, sandtop, _botRect.width, _sandY);
}
_sandTrickle.paintFrame(gfx, _sandFrame,
_botRect.x + (_botRect.width - _sandTrickle.getWidth(_sandFrame))/2,
sandtop);
gfx.setClip(oclip);
// Paint the current bottom sand level
top = getSandBottomTop(completed);
gfx.clipRect(_botRect.x, top, _botRect.width,
_botRect.height-(top-_botRect.y));
_sandBottom.paint(gfx, _botOff.x, _botOff.y);
gfx.setClip(oclip);
// untranslate
gfx.translate(-_bounds.x, -_bounds.y);
}
/**
* Set the y position of the trickle.
*/
protected void setSandTrickleY ()
{
_sandY = (int) (_botRect.height * Math.min(1f, (_complete / .025)));
}
/**
* Returns the current top coordinate of the bottom sand pile.
*/
protected int getSandBottomTop (float completed)
{
return _botRect.y + _botRect.height -
(int)(_botRect.height * completed);
}
/** The bounds of the sand within the top and bottom sand images. */
protected Rectangle _topRect, _botRect;
/** Offsets at which to render the sand images. */
protected Point _topOff, _botOff;
/** Our images. */
protected Mirage _hourglass, _sandTop, _sandBottom;
/** The sand trickle. */
protected MultiFrameImage _sandTrickle;
/** The last time the sand updated moved. */
protected long _sandStamp;
/** The next sand frame to be painted. */
protected int _sandFrame;
/** The position of the top of the sand. */
protected int _sandY;
/** How often the sand frame updates. */
protected static final long SAND_RATE = 80;
}
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