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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media;
import java.awt.Component;
import java.awt.Window;
import javax.swing.JApplet;
/**
* When using the {@link FrameManager} in an Applet, one must use this top-level class.
*/
public class ManagedJApplet extends JApplet
implements FrameManager.ManagedRoot
{
// from interface FrameManager.ManagedRoot
public void init (FrameManager fmgr)
{
_fmgr = fmgr;
}
// from interface FrameManager.ManagedRoot
public Window getWindow ()
{
Component parent = getParent();
while (!(parent instanceof Window) && parent != null) {
parent = parent.getParent();
}
return (Window)parent;
}
/**
* Returns the frame manager managing this frame.
*/
public FrameManager getFrameManager ()
{
return _fmgr;
}
protected FrameManager _fmgr;
}
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