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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media;
import java.awt.Graphics;
import java.awt.GraphicsConfiguration;
import java.awt.Insets;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.Window;
import javax.swing.JFrame;
/**
* When using the {@link FrameManager}, one must use this top-level frame class.
*/
public class ManagedJFrame extends JFrame
implements FrameManager.ManagedRoot
{
/**
* Constructs a managed frame with no title.
*/
public ManagedJFrame ()
{
this("");
}
/**
* Constructs a managed frame with the specified title.
*/
public ManagedJFrame (String title)
{
super(title);
}
/**
* Constructs a managed frame in the specified graphics configuration.
*/
public ManagedJFrame (GraphicsConfiguration gc)
{
super(gc);
}
// from interface FrameManager.ManagedRoot
public void init (FrameManager fmgr)
{
_fmgr = fmgr;
}
// from interface FrameManager.ManagedRoot
public Window getWindow ()
{
return this;
}
/**
* Returns the frame manager managing this frame.
*/
public FrameManager getFrameManager ()
{
return _fmgr;
}
/**
* We catch paint requests and forward them on to the repaint infrastructure.
*/
@Override
public void paint (Graphics g)
{
update(g);
}
/**
* We catch update requests and forward them on to the repaint infrastructure.
*/
@Override
public void update (Graphics g)
{
Shape clip = g.getClip();
Rectangle dirty;
if (clip != null) {
dirty = clip.getBounds();
} else {
dirty = getRootPane().getBounds();
// account for our frame insets
Insets insets = getInsets();
dirty.x += insets.left;
dirty.y += insets.top;
}
if (_fmgr != null) {
_fmgr.restoreFromBack(dirty);
}
}
protected FrameManager _fmgr;
}
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