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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media;
import java.util.List;
import java.awt.EventQueue;
import java.awt.Rectangle;
import com.google.common.collect.Lists;
import static com.threerings.media.Log.log;
/**
* Manages regions (rectangles) that are invalidated in the process of ticking animations and
* sprites and generally doing other display related business.
*/
public class RegionManager
{
/**
* Invalidates the specified region.
*/
public void invalidateRegion (int x, int y, int width, int height)
{
if (isValidSize(width, height)) {
addDirtyRegion(new Rectangle(x, y, width, height));
}
}
/**
* Invalidates the specified region (the supplied rectangle will be cloned as the region
* manager fiddles with the rectangles it uses internally).
*/
public void invalidateRegion (Rectangle rect)
{
if (isValidSize(rect.width, rect.height)) {
addDirtyRegion((Rectangle)rect.clone());
}
}
/**
* Adds the supplied rectangle to the dirty regions. Control of the rectangle is given to the
* region manager as it may choose to bend, fold or mutilate it later. If you don't want the
* region manager messing with your rectangle, use {@link #invalidateRegion}.
*/
public void addDirtyRegion (Rectangle rect)
{
// make sure we're on an AWT thread
if (!EventQueue.isDispatchThread()) {
log.warning("Oi! Region dirtied on non-AWT thread", "rect", rect, new Exception());
}
// sanity check
if (rect == null) {
log.warning("Attempt to dirty a null rect!?", new Exception());
return;
}
// more sanity checking
long x = rect.x, y = rect.y;
if ((Math.abs(x) > Integer.MAX_VALUE/2) || (Math.abs(y) > Integer.MAX_VALUE/2)) {
log.warning("Requested to dirty questionable region", "rect", rect, new Exception());
return; // Let's not do it!
}
if (isValidSize(rect.width, rect.height)) {
// Log.info("Invalidating " + StringUtil.toString(rect));
_dirty.add(rect);
}
}
/** Used to ensure our dirty regions are not invalid. */
protected final boolean isValidSize (int width, int height)
{
if (width < 0 || height < 0) {
log.warning("Attempt to add invalid dirty region?!",
"size", (width + "x" + height), new Exception());
return false;
} else if (width == 0 || height == 0) {
// no need to complain about zero sized rectangles, just ignore them
return false;
} else {
return true;
}
}
/**
* Returns true if dirty regions have been accumulated since the last call to {@link
* #getDirtyRegions}.
*/
public boolean haveDirtyRegions ()
{
return (_dirty.size() > 0);
}
/**
* Returns our unmerged list of dirty regions. Do not modify the returned list. It's
* just for peeking. Unlike {@link #getDirtyRegions}, this does not clear out the list of dirty
* regions and prepare for the next frame.
*/
public List peekDirtyRegions ()
{
return _dirty;
}
/**
* Merges all outstanding dirty regions into a single list of rectangles and returns that to
* the caller. Internally, the list of accumulated dirty regions is cleared out and prepared
* for the next frame.
*/
public Rectangle[] getDirtyRegions ()
{
List merged = Lists.newArrayList();
for (int ii = _dirty.size() - 1; ii >= 0; ii--) {
// pop the next rectangle from the dirty list
Rectangle mr = _dirty.remove(ii);
// merge in any overlapping rectangles
for (int jj = ii - 1; jj >= 0; jj--) {
Rectangle r = _dirty.get(jj);
if (mr.intersects(r)) {
// remove the overlapping rectangle from the list
_dirty.remove(jj);
ii--;
// grow the merged dirty rectangle
mr.add(r);
}
}
// add the merged rectangle to the list
merged.add(mr);
}
return merged.toArray(new Rectangle[merged.size()]);
}
/** A list of dirty rectangles. */
protected List _dirty = Lists.newArrayList();
}
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