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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.animation;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import com.threerings.media.MediaPanel;
import com.threerings.media.sprite.Sprite;
/**
* A Sprite that wraps an animation so that a sequence of frames can be easily moved around the
* screen. Animations embedded here should not be added directly to a media panel as this sprite
* will manage them. If the enclosed animation completes, we remove the sprite from the media
* panel, since the animation would normally do that itself.
*/
public class AnimationSprite extends Sprite
{
public AnimationSprite (Animation anim, MediaPanel owner)
{
super();
_anim = anim;
_owner = owner;
}
@Override
public void init ()
{
_anim.init(_mgr);
}
@Override
public void tick (long tickStamp)
{
super.tick(tickStamp);
_anim.tick(tickStamp);
if (_anim.isFinished()) {
_anim.willFinish(tickStamp);
_owner.removeSprite(AnimationSprite.this);
_anim.didFinish(tickStamp);
} else {
_bounds = (Rectangle)_anim.getBounds().clone();
}
}
@Override
public void setLocation (int x, int y)
{
_anim.setLocation(x - _oxoff, y - _oyoff);
super.setLocation(x, y);
}
@Override
public void willStart (long tickStamp)
{
super.willStart(tickStamp);
_anim.willStart(tickStamp);
}
@Override
public void paint (Graphics2D gfx)
{
// Nothing to paint for ourselves.
_anim.paint(gfx);
}
protected Animation _anim;
protected MediaPanel _owner;
}
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