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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.animation;
/**
* An abstract class that simplifies a common animation usage case in
* which a number of animations are created and the creator would like to
* be able to perform specific actions when each animation has completed
* (see {@link #animationDidFinish} and/or when all animations are
* finished (see {@link #allAnimationsFinished}.)
*/
public abstract class AnimationWaiter
implements AnimationObserver
{
/**
* Adds an animation to the animation waiter for observation.
*/
public void addAnimation (Animation anim)
{
anim.addAnimationObserver(this);
_animCount++;
}
/**
* Adds the supplied animations to the animation waiter for
* observation.
*/
public void addAnimations (Animation[] anims)
{
int acount = anims.length;
for (int ii = 0; ii < acount; ii++) {
addAnimation(anims[ii]);
}
}
// documentation inherited from interface
public void animationStarted (Animation anim, long when)
{
}
// documentation inherited from interface
public void animationCompleted (Animation anim, long when)
{
// note that the animation is finished
animationDidFinish(anim);
_animCount--;
// let derived classes know when all is done
if (_animCount == 0) {
allAnimationsFinished();
}
}
/**
* Called when an animation being observed by the waiter has
* completed its business. Derived classes may wish to override
* this method to engage in their unique antics.
*/
protected void animationDidFinish (Animation anim)
{
// nothing for now
}
/**
* Called when all animations being observed by the waiter have
* completed their business. Derived classes may wish to override
* this method to engage in their unique antics.
*/
protected void allAnimationsFinished ()
{
// nothing for now
}
/** The number of animations. */
protected int _animCount;
}
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