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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.animation;
import java.awt.Graphics2D;
import java.awt.Rectangle;
/**
* Displays nothing, but does so for a specified amount of time. Useful when you want to get an
* animation completed event in some period of time but don't actually need to display anything.
*/
public class BlankAnimation extends Animation
{
public BlankAnimation (long duration)
{
super(new Rectangle(0, 0, 0, 0));
_duration = duration;
}
@Override
public void tick (long timestamp)
{
if (_start == 0) {
// initialize our starting time
_start = timestamp;
}
// check whether we're done
_finished = (timestamp - _start >= _duration);
}
@Override
public void fastForward (long timeDelta)
{
if (_start > 0) {
_start += timeDelta;
}
}
@Override
public void paint (Graphics2D gfx)
{
// nothing doing
}
protected long _duration, _start;
}
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