
com.threerings.media.animation.FadeImageAnimation Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of nenya Show documentation
Show all versions of nenya Show documentation
Facilities for making networked multiplayer games.
The newest version!
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.animation;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import com.threerings.media.image.Mirage;
/**
* Fades an image in or out by varying the alpha level during rendering.
*/
public class FadeImageAnimation extends FadeAnimation
{
/**
* Creates an image fading animation.
*/
public FadeImageAnimation (Mirage image, int x, int y, float alpha, float step, float target)
{
super(new Rectangle(x, y, image.getWidth(), image.getHeight()), alpha, step, target);
_image = image;
}
@Override
protected void paintAnimation (Graphics2D gfx)
{
_image.paint(gfx, _bounds.x, _bounds.y);
}
protected Mirage _image;
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy