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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.animation;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import com.threerings.media.image.Mirage;
import com.threerings.media.util.LinearTimeFunction;
import com.threerings.media.util.TimeFunction;
/**
* Animates an image changing size about its center point.
*/
public class ScaleAnimation extends Animation
{
/**
* Creates a scale animation with the supplied image. If the image's size would ever be 0 or
* less, it is not drawn.
*
* @param image The image to paint.
*
* @param center The screen coordinates of the pixel upon which the image's center should
* always be rendered.
*
* @param startScale The amount to scale the image when it is rendered at time 0.
*
* @param endScale The amount to scale the image at the final frame of animation.
*
* @param duration The time in milliseconds the anim takes to complete.
*/
public ScaleAnimation (
Mirage image, Point center, float startScale, float endScale, int duration)
{
super(getBounds(Math.max(startScale, endScale), center, image));
// Save inputted variables
_image = image;
_bufferedImage = _image.getSnapshot();
_center = new Point(center);
_startScale = startScale;
_endScale = endScale;
// Hack the LinearTimeFunction to use fixed point rationals
//
// FIXME: This class doesn't seem to be saving me a lot of work, since I have to repackage
// the outputs into floats anyway. Find some way to make the LinearTimeFunction do more of
// this work for us, or write a new class that does. Maybe IntLinearTimeFunction and
// FloatLinearTimeFunction classes would be useful.
_scaleFunc = new LinearTimeFunction(0, 10000, duration);
}
/**
* Java wants the first call in a constructor to be super() if it exists at all, so we have to
* trick it with this function.
*
* Oh, and this function computes how big the bounding box needs to be to bound the inputted
* image scaled to the inputted size centered around the inputted center point.
*/
public static Rectangle getBounds (float scale, Point center, Mirage image)
{
Point size = getSize(scale, image);
Point corner = getCorner(center, size);
return new Rectangle(corner.x, corner.y, size.x, size.y);
}
@Override
public Rectangle getBounds ()
{
return getBounds(_scale, _center, _image);
}
/** Computes the width and height to which an image should be scaled. */
public static Point getSize (float scale, Mirage image)
{
int width = Math.max(0, Math.round(image.getWidth() * scale));
int height = Math.max(0, Math.round(image.getHeight() * scale));
return new Point(width, height);
}
/**
* Computes the upper left corner where the image should be drawn, given the center and
* dimensions to which the image should be scaled.
*/
public static Point getCorner (Point center, Point size)
{
return new Point(center.x - size.x/2, center.y - size.y/2);
}
@Override
public void tick (long tickStamp)
{
// Compute the new scaling value
float weight = _scaleFunc.getValue(tickStamp) / 10000.0f;
float scale = ((1.0f - weight) * _startScale) +
(( weight) * _endScale);
// Update the animation if the scaling changes
if (_scale != scale) {
_scale = scale;
invalidate();
}
// Check if the animation completed
if (weight >= 1.0f) {
_finished = true;
}
}
@Override
public void fastForward (long timeDelta)
{
_scaleFunc.fastForward(timeDelta);
}
@Override
public void paint (Graphics2D gfx)
{
// Compute the bounding box to render this image
Rectangle bounds = getBounds();
// Paint nothing if the image was scaled to nothing
if (bounds.width <= 0 || bounds.height <= 0) {
return;
}
// Smooth out the image scaling
//
// FIXME: Should this be turned off when the painting is done?
gfx.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
// Paint the image scaled to this location
gfx.drawImage(_bufferedImage,
bounds.x,
bounds.y,
bounds.x + bounds.width,
bounds.y + bounds.height,
0,
0,
_bufferedImage.getWidth(),
_bufferedImage.getHeight(),
null);
}
/** The image to scale. */
protected Mirage _image;
/** The image converted to a format Graphics2D likes, and cached. */
protected BufferedImage _bufferedImage;
/** The center pixel to render the image around. */
protected Point _center;
/** The amount to scale the image at the start of the animation. */
protected float _startScale;
/** The amount to scale the image at the end of the animation. */
protected float _endScale;
/** The current amount of scaling to render. */
protected float _scale;
/** Computes the image scaling to use at the specified time. */
protected TimeFunction _scaleFunc;
}
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