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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.animation;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import com.threerings.media.sprite.PathObserver;
import com.threerings.media.sprite.Sprite;
import com.threerings.media.sprite.SpriteManager;
import com.threerings.media.util.Path;
public class SpriteAnimation extends Animation
implements PathObserver
{
/**
* Constructs a sprite animation for the given sprite. The first time the animation is ticked,
* the sprite will be added to the given sprite manager and started along the supplied path.
*/
public SpriteAnimation (SpriteManager spritemgr, Sprite sprite, Path path)
{
super(new Rectangle());
// save things off
_spritemgr = spritemgr;
_sprite = sprite;
_path = path;
// set up our sprite business
_sprite.addSpriteObserver(this);
}
@Override
public void tick (long timestamp)
{
// start the sprite moving on its path on our first tick
if (_path != null) {
_spritemgr.addSprite(_sprite);
_sprite.move(_path);
_path = null;
}
}
@Override
public void paint (Graphics2D gfx)
{
// nothing for now
}
// documentation inherited from interface
public void pathCancelled (Sprite sprite, Path path)
{
_finished = true;
}
// documentation inherited from interface
public void pathCompleted (Sprite sprite, Path path, long when)
{
_finished = true;
}
@Override
protected void didFinish (long tickStamp)
{
super.didFinish(tickStamp);
_spritemgr.removeSprite(_sprite);
_sprite = null;
}
/** The sprite associated with this animation. */
protected Sprite _sprite;
/** The sprite manager managing our sprite. */
protected SpriteManager _spritemgr;
/** The path along which we'll move our sprite. */
protected Path _path;
}
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