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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.effects;
import java.awt.AlphaComposite;
import java.awt.Composite;
import java.awt.Graphics2D;
/**
* Handles the math and timing of doing a fade effect in a sprite or animation.
*/
public class FadeEffect
{
public FadeEffect (float alpha, float step, float target)
{
if ((step == 0f) || (alpha > target && step > 0f) || (alpha < target && step < 0f)) {
throw new IllegalArgumentException("Step specified is illegal: " +
"Fade would never finish (start=" + alpha + ", step=" + step +
", target=" + target + ")");
}
// save things off
_startAlpha = alpha;
_step = step;
_target = target;
// create the initial composite
_alpha = Math.max(0f, Math.min(1f, _startAlpha));
_comp = AlphaComposite.getInstance(AlphaComposite.SRC_OVER, _alpha);
}
public void init (long tickStamp)
{
_finished = false;
_initStamp = tickStamp;
}
public boolean finished ()
{
return _finished;
}
public float getAlpha ()
{
return _alpha;
}
public boolean tick (long tickStamp)
{
// figure out the current alpha
long msecs = tickStamp - _initStamp;
float alpha = _startAlpha + (msecs * _step);
_finished = (_startAlpha < _target) ? (alpha >= _target)
: (alpha <= _target);
if (alpha < 0.0f) {
alpha = 0.0f;
} else if (alpha > 1.0f) {
alpha = 1.0f;
}
if (_alpha != alpha) {
_alpha = alpha;
_comp = AlphaComposite.getInstance(AlphaComposite.SRC_OVER, _alpha);
return true;
}
// return false, unless we're finished
return _finished;
}
public void beforePaint (Graphics2D gfx)
{
_ocomp = gfx.getComposite();
gfx.setComposite(_comp);
}
public void afterPaint (Graphics2D gfx)
{
gfx.setComposite(_ocomp);
}
/** The composite used to render the image with the current alpha. */
protected Composite _comp;
/** The composite in effect outside our faded render. */
protected Composite _ocomp;
/** The current alpha of the image. */
protected float _alpha;
/** The target alpha. */
protected float _target;
/** The alpha step per millisecond. */
protected float _step;
/** The starting alpha. */
protected float _startAlpha;
/** Time zero. */
protected long _initStamp;
/** True when we're finished. */
protected boolean _finished;
}
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