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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.image;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;
import static com.threerings.media.Log.log;
/**
* Provides a volatile mirage that is backed by a buffered image that is
* not obtained from the image manager but is instead provided at
* construct time and completely circumvents the image manager's cache. As
* such, this should not be used unless you know what you're doing.
*/
public class BackedVolatileMirage extends VolatileMirage
{
/**
* Creates a mirage with the supplied regeneration informoation and
* prepared image.
*/
public BackedVolatileMirage (ImageManager imgr, BufferedImage source)
{
super(imgr, new Rectangle(0, 0, source.getWidth(), source.getHeight()));
_source = source;
// create our volatile image for the first time
createVolatileImage();
}
@Override
protected int getTransparency ()
{
return _source.getColorModel().getTransparency();
}
@Override
protected void refreshVolatileImage ()
{
Graphics gfx = _image.getGraphics();
try {
gfx.drawImage(_source, -_bounds.x, -_bounds.y, null);
} catch (Exception e) {
log.warning("Failure refreshing mirage " + this + ".", e);
} finally {
gfx.dispose();
}
}
@Override
protected void toString (StringBuilder buf)
{
super.toString(buf);
buf.append(", src=").append(_source);
}
protected BufferedImage _source;
}
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