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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.media.image;

import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.Transparency;
import java.awt.image.BufferedImage;

import static com.threerings.media.Log.log;

/**
 * A mirage implementation which allows the image to be maintained in
 * video memory and refetched from the image manager in the event that our
 * target screen resolution changes or we are flushed from video memory
 * for some other reason.
 *
 * 

These objects are never created directly, but always obtained from * the {@link ImageManager}. */ public class CachedVolatileMirage extends VolatileMirage { /** * Creates a mirage with the supplied regeneration informoation and * prepared image. */ protected CachedVolatileMirage ( ImageManager imgr, ImageManager.ImageKey source, Rectangle bounds, Colorization[] zations) { super(imgr, bounds); _source = source; _zations = zations; // create our volatile image for the first time createVolatileImage(); } @Override protected int getTransparency () { BufferedImage source = _imgr.getImage(_source, _zations); return (source == null) ? Transparency.OPAQUE : source.getColorModel().getTransparency(); } @Override protected void refreshVolatileImage () { Graphics gfx = null; try { BufferedImage source = _imgr.getImage(_source, _zations); if (source != null) { gfx = _image.getGraphics(); // We grab a subimage before drawing because otherwise bufferedimage does all its // computations across the entire image, including those parts outside the bounds. BufferedImage subImg = source.getSubimage(_bounds.x, _bounds.y, _bounds.width, _bounds.height); gfx.drawImage(subImg, 0, 0, null); } } catch (Exception e) { log.warning("Failure refreshing mirage " + this + ".", e); } finally { if (gfx != null) { gfx.dispose(); } } } @Override protected void toString (StringBuilder buf) { super.toString(buf); buf.append(", key=").append(_source); buf.append(", zations=").append(_zations); } /** The key that identifies the image data used to create our volatile * image. */ protected ImageManager.ImageKey _source; /** Optional colorizations that are applied to our source image when * creating our mirage. */ protected Colorization[] _zations; }





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