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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.image;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
public class CompositeMirage implements Mirage
{
public CompositeMirage (Mirage... mirages)
{
_mirages = mirages;
}
// documentation inherited from interface Mirage
public long getEstimatedMemoryUsage ()
{
// Return the total memory of our component mirages.
long mem = 0;
for (Mirage m : _mirages) {
mem += m.getEstimatedMemoryUsage();
}
return mem;
}
// documentation inherited from interface Mirage
public int getHeight ()
{
// Return the maximal height of our component mirages.
int height = 0;
for (Mirage m : _mirages) {
height = Math.max(height, m.getHeight());
}
return height;
}
// documentation inherited from interface Mirage
public int getWidth ()
{
// Return the maximal width of our component mirages.
int width = 0;
for (Mirage m : _mirages) {
width = Math.max(width, m.getWidth());
}
return width;
}
// documentation inheritd from interface Mirage
public BufferedImage getSnapshot ()
{
BufferedImage img = new BufferedImage(getWidth(), getHeight(),
BufferedImage.TYPE_INT_ARGB);
Graphics2D gfx = img.createGraphics();
try {
for (Mirage m : _mirages) {
m.paint(gfx, 0, 0);
}
} finally {
gfx.dispose();
}
return img;
}
// documentation inheritd from interface Mirage
public boolean hitTest (int x, int y)
{
// If it hits any of our mirages, it hits us.
for (Mirage m : _mirages) {
if (m.hitTest(x, y)) {
return true;
}
}
return false;
}
// documentation inheritd from interface Mirage
public void paint (Graphics2D gfx, int x, int y)
{
// Paint everyone.
for (Mirage m : _mirages) {
m.paint(gfx, x, y);
}
}
/** All the component mirages we're made up of. */
protected Mirage[] _mirages;
}
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