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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.image;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
/**
* Provides an interface via which images can be accessed in a way that allows them to optionally
* be located in video memory where that affords performance improvements.
*/
public interface Mirage
{
/**
* Renders this mirage at the specified position in the supplied graphics context.
*/
public void paint (Graphics2D gfx, int x, int y);
/**
* Returns the width of this mirage.
*/
public int getWidth ();
/**
* Returns the height of this mirage.
*/
public int getHeight ();
/**
* Returns true if this mirage contains a non-transparent pixel at the specified coordinate.
*/
public boolean hitTest (int x, int y);
/**
* Returns a snapshot of this mirage as a buffered image. The snapshot should not be
* modified by the caller.
*/
public BufferedImage getSnapshot ();
/**
* Returns an estimate of the memory consumed by this mirage's image raster data.
*/
public long getEstimatedMemoryUsage ();
}
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