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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.image;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
/**
* A simple mirage that's just a solid rectangle of color.
*/
public class SolidMirage
implements Mirage
{
public SolidMirage (Color color, int width, int height)
{
_color = color;
_width = width;
_height = height;
}
public long getEstimatedMemoryUsage ()
{
return 0;
}
public int getHeight ()
{
return _height;
}
public BufferedImage getSnapshot ()
{
BufferedImage snap = new BufferedImage(_width, _height, BufferedImage.TYPE_INT_RGB);
int rgb = _color.getRGB();
// This isn't a particularly efficient way to go about this, but really, if you're asking
// for a snapshot of our solid rectangle of color, it's okay
for (int x = 0; x < _width; x++) {
for (int y = 0; y < _height; y++) {
snap.setRGB(x, y, rgb);
}
}
return snap;
}
public int getWidth ()
{
return _width;
}
public boolean hitTest (int x, int y)
{
return x >= 0 && x < _width && y >= 0 && y < _height;
}
public void paint (Graphics2D gfx, int x, int y)
{
Color ocolor = gfx.getColor();
gfx.setColor(_color);
gfx.fillRect(x, y, _width, _height);
gfx.setColor(ocolor);
}
protected final Color _color;
protected final int _width, _height;
}
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