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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.image;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;
import com.samskivert.util.StringUtil;
/**
* A mirage implementation which allows the image to be maintained in
* video memory and rebuilt from some source image or images in the event
* that our target screen resolution changes or we are flushed from video
* memory for some other reason.
*/
public abstract class VolatileMirage implements Mirage
{
/**
* Informs the base class of its image manager and image bounds.
*/
protected VolatileMirage (ImageManager imgr, Rectangle bounds)
{
_imgr = imgr;
_bounds = bounds;
}
// documentation inherited from interface
public void paint (Graphics2D gfx, int x, int y)
{
// create our volatile image for the first time if necessary
if (_image == null) {
createVolatileImage();
}
// int renders = 0;
// do {
// // validate that our image is compatible with the target GC
// switch (_image.validate(_imgr.getGraphicsConfiguration())) {
// case VolatileImage.IMAGE_RESTORED:
// refreshVolatileImage(); // need to rerender it
// break;
// case VolatileImage.IMAGE_INCOMPATIBLE:
// createVolatileImage(); // need to recreate it
// break;
// }
// // now we can render it
// gfx.drawImage(_image, x, y, null);
// renders++;
// // don't try forever
// } while (_image.contentsLost() && (renders < 10));
if (IMAGE_DEBUG) {
gfx.setColor(new Color(_image.getRGB(_bounds.width/2,
_bounds.height/2)));
gfx.fillRect(x, y, _bounds.width, _bounds.height);
} else {
gfx.drawImage(_image, x, y, null);
}
// TODO: note number of attempted renders for performance
}
/**
* Returns the x offset into our source image, which is generally zero but
* may be non-zero for a mirage that obtains its data from a region of its
* source image.
*/
public int getX ()
{
return _bounds.x;
}
/**
* Returns the y offset into our source image, which is generally zero but
* may be non-zero for a mirage that obtains its data from a region of its
* source image.
*/
public int getY ()
{
return _bounds.y;
}
// documentation inherited from interface
public int getWidth ()
{
return _bounds.width;
}
// documentation inherited from interface
public int getHeight ()
{
return _bounds.height;
}
// documentation inherited from interface
public boolean hitTest (int x, int y)
{
// return ImageUtil.hitTest(_image.getSnapshot(), x, y);
return ImageUtil.hitTest(_image, x, y);
}
// documentation inherited from interface
public long getEstimatedMemoryUsage ()
{
return ImageUtil.getEstimatedMemoryUsage(_image.getRaster());
}
// documentation inherited from interface
public BufferedImage getSnapshot ()
{
// return _image.getSnapshot();
return _image;
}
/**
* Creates our volatile image from the information in our source
* image.
*/
protected void createVolatileImage ()
{
// release any previous volatile image we might hold
if (_image != null) {
_image.flush();
}
// create a new, compatible, volatile image
// _image = _imgr.createVolatileImage(
// _bounds.width, _bounds.height, getTransparency());
_image = _imgr.createImage(
_bounds.width, _bounds.height, getTransparency());
// render our source image into the volatile image
refreshVolatileImage();
}
/**
* Returns the transparency that should be used when creating our
* volatile image.
*/
protected abstract int getTransparency ();
/**
* Rerenders our volatile image from the its source image data.
*/
protected abstract void refreshVolatileImage ();
@Override
public String toString ()
{
StringBuilder buf = new StringBuilder("[");
toString(buf);
return buf.append("]").toString();
}
/**
* Generates a string representation of this instance.
*/
protected void toString (StringBuilder buf)
{
buf.append("bounds=").append(StringUtil.toString(_bounds));
}
/** The image manager with whom we interoperate. */
protected ImageManager _imgr;
/** The bounds of the region of our source image which we desire for
* this mirage (possibly the whole thing). */
protected Rectangle _bounds;
/** Our volatile image which lives in video memory and can go away at
* any time. */
// protected VolatileImage _image;
protected BufferedImage _image;
/** Turns off image rendering for testing. */
protected static final boolean IMAGE_DEBUG = false;
}
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