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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.sound;
/**
* A base class for sound repository classes. These would extend this
* class and define keys for the various sounds that are mapped in the
* properties file associated with that sound repository.
*/
public class Sounds
{
/** The name of the sound repository configuration file. */
public static final String PROP_NAME = "sounds";
/**
* Return the package path prefix of the supplied class.
*
* Generates the key for the sound repository configuration file in
* the package associated with the class. For example, if a the class
* com.threerings.happy.fun.GameSounds
were supplied to
* this method, it would return
* com/threerings/happy/fun/sounds/
which would reference
* a sounds.properties
file in the
* com.threerings.happy.fun
package.
*/
public static String getPackagePath (Class> clazz)
{
return clazz.getPackage().getName().replace('.', '/') + "/";
}
}
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