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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.sprite;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.geom.AffineTransform;
import java.awt.geom.Area;
import com.threerings.media.image.Mirage;
import com.threerings.media.util.MultiFrameImage;
/**
* An image sprite that uses AWT's rotation methods to render itself in
* different orientations.
*/
public class OrientableImageSprite extends ImageSprite
{
/**
* Creates a new orientable image sprite.
*/
public OrientableImageSprite ()
{}
/**
* Creates a new orientable image sprite.
*
* @param image the image to render
*/
public OrientableImageSprite (Mirage image)
{
super(image);
}
/**
* Creates a new orientable image sprite.
*
* @param frames the frames to render
*/
public OrientableImageSprite (MultiFrameImage frames)
{
super(frames);
}
/**
* Computes and returns the rotation transform for this
* sprite.
*
* @return the newly computed rotation transform
*/
private AffineTransform getRotationTransform ()
{
double theta;
switch (_orient) {
case NORTH:
default:
theta = 0.0;
break;
case SOUTH:
theta = Math.PI;
break;
case EAST:
theta = Math.PI*0.5;
break;
case WEST:
theta = -Math.PI*0.5;
break;
case NORTHEAST:
theta = Math.PI*0.25;
break;
case NORTHWEST:
theta = -Math.PI*0.25;
break;
case SOUTHEAST:
theta = Math.PI*0.75;
break;
case SOUTHWEST:
theta = -Math.PI*0.75;
break;
case NORTHNORTHEAST:
theta = -Math.PI*0.125;
break;
case NORTHNORTHWEST:
theta = Math.PI*0.125;
break;
case SOUTHSOUTHEAST:
theta = -Math.PI*0.875;
break;
case SOUTHSOUTHWEST:
theta = Math.PI*0.875;
break;
case EASTNORTHEAST:
theta = -Math.PI*0.375;
break;
case EASTSOUTHEAST:
theta = -Math.PI*0.625;
break;
case WESTNORTHWEST:
theta = Math.PI*0.375;
break;
case WESTSOUTHWEST:
theta = Math.PI*0.625;
break;
}
return AffineTransform.getRotateInstance(
theta,
(_ox - _oxoff) + _frames.getWidth(_frameIdx)/2,
(_oy - _oyoff) + _frames.getHeight(_frameIdx)/2
);
}
@Override
protected void accomodateFrame (int frameIdx, int width, int height)
{
Area area = new Area(
new Rectangle(
(_ox - _oxoff),
(_oy - _oyoff),
width,
height
)
);
area.transform(getRotationTransform());
_bounds = area.getBounds();
}
@Override
public void setOrientation (int orient)
{
super.setOrientation(orient);
layout();
}
@Override
public void paint (Graphics2D graphics)
{
AffineTransform at = graphics.getTransform();
graphics.transform(getRotationTransform());
if (_frames != null) {
_frames.paintFrame(
graphics,
_frameIdx,
_ox - _oxoff,
_oy - _oyoff
);
}
else {
super.paint(graphics);
}
graphics.setTransform(at);
}
}
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