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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.sprite;
import com.threerings.media.FrameManager;
import com.threerings.media.util.Path;
/**
* An interface to be implemented by classes that would like to be notified when a sprite
* completes or cancels its path.
*/
public interface PathObserver
{
/**
* Called when a sprite's path is cancelled either because a new path was started or the path
* was explicitly cancelled with {@link Sprite#cancelMove}.
*/
public void pathCancelled (Sprite sprite, Path path);
/**
* Called when a sprite completes its traversal of a path.
*
* @param sprite the sprite that completed its path.
* @param path the path that was completed.
* @param when the tick stamp of the media tick on which the path was completed (see
* {@link FrameManager#tick}) (this may not be in the same time domain as
* {@link System#currentTimeMillis}).
*/
public void pathCompleted (Sprite sprite, Path path, long when);
}
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