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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.tile;
import com.samskivert.io.PersistenceException;
/**
* Brokers tileset ids. The tileset repository interface makes available a
* collection of tilesets based on a unique identifier. The expectation is
* that a collection of tilesets will be used to populate a repository and
* in that population process, tileset ids will be assigned to the
* tilesets. The tileset id broker system provides a means by which named
* tilesets can be mapped consistently to a set of tileset ids. Humans can
* then be responsible for assigning unique names to the tilesets and the
* broker will ensure that those names map to unique ids that won't change
* if the repository is rebuilt from the source tilesets.
*/
public interface TileSetIDBroker
{
/**
* Returns the unique identifier for the named tileset. If no
* identifier has yet been assigned to the specified named tileset,
* one should be assigned and returned.
*
* @exception PersistenceException thrown if an error occurs
* communicating with the underlying persistence mechanism used to
* store the name to id mappings.
*/
public int getTileSetID (String tileSetName)
throws PersistenceException;
/**
* Returns true if the specified tileset name is currently mapped to
* some value by this broker.
*
* @exception PersistenceException thrown if an error occurs
* communicating with the underlying persistence mechanism used to
* store the name to id mappings.
*/
public boolean tileSetMapped (String tileSetName)
throws PersistenceException;
/**
* When the user of a tilset id broker is done obtaining tileset ids,
* it must call this method to give the tileset id broker an
* opportunity to flush any newly created tileset ids back to its
* persistent store.
*/
public void commit ()
throws PersistenceException;
}
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