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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.tile;
/**
* Miscellaneous utility routines for working with tiles.
*/
public class TileUtil
{
/**
* Generates a fully-qualified tile id given the supplied tileset id
* and tile index.
*/
public static int getFQTileId (int tileSetId, int tileIndex)
{
return (tileSetId << 16) | tileIndex;
}
/**
* Extracts the tile set id from the supplied fully qualified tile id.
*/
public static int getTileSetId (int fqTileId)
{
return (fqTileId >> 16);
}
/**
* Extracts the tile index from the supplied fully qualified tile id.
*/
public static int getTileIndex (int fqTileId)
{
return (fqTileId & 0xFFFF);
}
/**
* Compute some hash value for "randomizing" tileset picks
* based on x and y coordinates.
*
* @return a positive, seemingly random number based on x and y.
*/
public static int getTileHash (int x, int y)
{
long seed = (((x << 2) ^ y) ^ MULTIPLIER) & MASK;
long hash = (seed * MULTIPLIER + ADDEND) & MASK;
return (int) (hash >>> 30);
}
protected static final long MULTIPLIER = 0x5DEECE66DL;
protected static final long ADDEND = 0xBL;
protected static final long MASK = (1L << 48) - 1;
}
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