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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.util;
import java.awt.Graphics2D;
import java.awt.Point;
/**
* A convenience path that waits a specified amount of time.
*/
public class DelayPath extends TimedPath
{
/**
* Cause the current path to remain unchanged for the duration.
*/
public DelayPath (long duration)
{
this(null, duration);
}
/**
* Move to the sprite to the supplied location then wait for the duration.
*/
public DelayPath (int x, int y, long duration)
{
this(new Point(x, y), duration);
}
/**
* Move to the sprite to the supplied location then wait for the duration.
*/
public DelayPath (Point source, long duration)
{
super(duration);
_source = source;
}
@Override
public void init (Pathable pable, long timestamp)
{
super.init(pable, timestamp);
}
// documentation inherited
public void paint (Graphics2D gfx)
{
}
// documentation inherited
public boolean tick (Pathable pable, long tickstamp)
{
if (tickstamp >= _startStamp + _duration) {
if (_source != null) {
pable.setLocation(_source.x, _source.y);
}
pable.pathCompleted(tickstamp);
return (_source != null);
}
// If necessary, move the sprite to the supplied location
if (_source != null && (pable.getX() != _source.x ||
pable.getY() != _source.y)) {
pable.setLocation(_source.x, _source.y);
return true;
}
return false;
}
/** Source point. */
protected Point _source;
}
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