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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.util;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Point;
import com.samskivert.util.StringUtil;
/**
* The line path is used to cause a pathable to go from point A to point B in a certain number of
* milliseconds.
*/
public class LinePath extends TimedPath
{
/**
* Constructs a line path between the two specified points that will be followed in the
* specified number of milliseconds.
*/
public LinePath (int x1, int y1, int x2, int y2, long duration)
{
this(new Point(x1, y1), new Point(x2, y2), duration);
}
/**
* Constructs a line path between the two specified points that will be followed in the
* specified number of milliseconds.
*/
public LinePath (Point source, Point dest, long duration)
{
super(duration);
_source = source;
_dest = dest;
}
/**
* Constructs a line path that moves a pathable from whatever its location is at init time to
* the dest point over the specified number of milliseconds.
*/
public LinePath (Point dest, long duration)
{
this(null, dest, duration);
}
/**
* Return a copy of the path, translated by the specified amounts.
*/
public Path getTranslatedInstance (int x, int y)
{
if (_source == null) {
return new LinePath(null, new Point(_dest.x + x, _dest.y + y),
_duration);
} else {
return new LinePath(_source.x + x, _source.y + y, _dest.x + x,
_dest.y + y, _duration);
}
}
@Override
public void init (Pathable pable, long timestamp)
{
super.init(pable, timestamp);
// fill in the source if necessary.
if (_source == null) {
_source = new Point(pable.getX(), pable.getY());
}
}
// documentation inherited
public boolean tick (Pathable pable, long timestamp)
{
// if we've blown past our arrival time, we need to get our bootay
// to the prearranged spot and get the hell out
if (timestamp >= _startStamp + _duration) {
pable.setLocation(_dest.x, _dest.y);
pable.pathCompleted(timestamp);
return true;
}
// determine where we should be along the path
long elapsed = timestamp - _startStamp;
computePosition(_source, _dest, elapsed, _duration, _tpos);
// only update the pathable's location if it actually moved
if (pable.getX() != _tpos.x || pable.getY() != _tpos.y) {
pable.setLocation(_tpos.x, _tpos.y);
return true;
}
return false;
}
// documentation inherited
public void paint (Graphics2D gfx)
{
gfx.setColor(Color.red);
gfx.drawLine(_source.x, _source.y, _dest.x, _dest.y);
}
@Override
protected void toString (StringBuilder buf)
{
super.toString(buf);
buf.append(", src=").append(StringUtil.toString(_source));
buf.append(", dest=").append(StringUtil.toString(_dest));
}
/**
* Computes the position of an entity along the path defined by the supplied start and end
* points assuming that it must finish the path in the specified duration (in millis) and has
* been traveling the path for the specified number of elapsed milliseconds.
*/
public static void computePosition (
Point start, Point end, long elapsed, long duration, Point pos)
{
float pct = (float)elapsed / duration;
int travx = (int)((end.x - start.x) * pct);
int travy = (int)((end.y - start.y) * pct);
pos.setLocation(start.x + travx, start.y + travy);
}
/** Our source and destination points. */
protected Point _source, _dest;
/** A temporary point used when computing our position along the path. */
protected Point _tpos = new Point();
}
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