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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.media.util;

import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;

import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Point;

import com.google.common.collect.Lists;

import com.samskivert.util.StringUtil;

import com.threerings.util.DirectionCodes;
import com.threerings.util.DirectionUtil;

import static com.threerings.media.Log.log;

/**
 * The line segment path is used to cause a pathable to follow a path that is made up of a
 * sequence of line segments. There must be at least two nodes in any worthwhile path. The
 * direction of the first node in the path is meaningless since the pathable begins at that node
 * and will therefore never be heading towards it.
 */
public class LineSegmentPath
    implements DirectionCodes, Path
{
    /**
     * Constructs an empty line segment path.
     */
    public LineSegmentPath ()
    {
    }

    /**
     * Constructs a line segment path that consists of a single segment connecting the point
     * (x1, y1) with (x2, y2). The orientation for the first node is set
     * arbitrarily and the second node is oriented based on the vector between the two nodes (in
     * top-down coordinates).
     */
    public LineSegmentPath (int x1, int y1, int x2, int y2)
    {
        addNode(x1, y1, NORTH);
        Point p1 = new Point(x1, y1), p2 = new Point(x2, y2);
        int dir = DirectionUtil.getDirection(p1, p2);
        addNode(x2, y2, dir);
    }

    /**
     * Construct a line segment path between the two nodes with the specified direction.
     */
    public LineSegmentPath (Point p1, Point p2, int dir)
    {
        addNode(p1.x, p1.y, NORTH);
        addNode(p2.x, p2.y, dir);
    }

    /**
     * Constructs a line segment path with the specified list of points. An arbitrary direction
     * will be assigned to the starting node.
     */
    public LineSegmentPath (List points)
    {
        createPath(points);
    }

    /**
     * Returns the orientation the sprite will face at the end of the path.
     */
    public int getFinalOrientation ()
    {
        return (_nodes.size() == 0) ? NORTH : _nodes.get(_nodes.size()-1).dir;
    }

    /**
     * Add a node to the path with the specified destination point and facing direction.
     *
     * @param x the x-position.
     * @param y the y-position.
     * @param dir the facing direction.
     */
    public void addNode (int x, int y, int dir)
    {
        _nodes.add(new PathNode(x, y, dir));
    }

    /**
     * Return the requested node index in the path, or null if no such index exists.
     *
     * @param idx the node index.
     *
     * @return the path node.
     */
    public PathNode getNode (int idx)
    {
        return _nodes.get(idx);
    }

    /**
     * Return the number of nodes in the path.
     */
    public int size ()
    {
        return _nodes.size();
    }

    /**
     * Sets the velocity of this pathable in pixels per millisecond. The velocity is measured as
     * pixels traversed along the path that the pathable is traveling rather than in the x or y
     * directions individually. Note that the pathable velocity should not be changed while a path
     * is being traversed; doing so may result in the pathable position changing unexpectedly.
     *
     * @param velocity the pathable velocity in pixels per millisecond.
     */
    public void setVelocity (float velocity)
    {
        _vel = velocity;
    }

    /**
     * Computes the velocity at which the pathable will need to travel along this path such that
     * it will arrive at the destination in approximately the specified number of milliseconds.
     * Efforts are taken to get the pathable there as close to the desired time as possible, but
     * framerate variation may prevent it from arriving exactly on time.
     */
    public void setDuration (long millis)
    {
        // if we have only zero or one nodes, we don't have enough
        // information to compute our velocity
        int ncount = _nodes.size();
        if (ncount < 2) {
            log.warning("Requested to set duration of bogus path",
                "path", this, "duration", millis);
            return;
        }

        // compute the total distance along our path
        float distance = 0;
        PathNode start = _nodes.get(0);
        for (int ii = 1; ii < ncount; ii++) {
            PathNode end = _nodes.get(ii);
            distance += MathUtil.distance(start.loc.x, start.loc.y, end.loc.x, end.loc.y);
            start = end;
        }

        // set the velocity accordingly
        setVelocity(distance/millis);
    }

    // documentation inherited
    public void init (Pathable pable, long timestamp)
    {
        // give the pathable a chance to perform any starting antics
        pable.pathBeginning();

        // if we have only one node then let the pathable know that we're done straight away
        if (size() < 2) {
            // move the pathable to the location specified by the first
            // node (assuming we have a first node)
            if (size() == 1) {
                PathNode node = _nodes.get(0);
                pable.setLocation(node.loc.x, node.loc.y);
            }
            // and let the pathable know that we're done
            pable.pathCompleted(timestamp);
            return;
        }

        // and an enumeration of the path nodes
        _niter = _nodes.iterator();

        // pretend like we were previously heading to our starting position
        _dest = getNextNode();

        // begin traversing the path
        headToNextNode(pable, timestamp, timestamp);
    }

    // documentation inherited
    public boolean tick (Pathable pable, long timestamp)
    {
        // figure out how far along this segment we should be
        long msecs = timestamp - _nodestamp;
        float travpix = msecs * _vel;
        float pctdone = travpix / _seglength;

        // if we've moved beyond the end of the path, we need to adjust
        // the timestamp to determine how much time we used getting to the
        // end of this node, then move to the next one
        if (pctdone >= 1.0) {
            long used = (long)(_seglength / _vel);
            return headToNextNode(pable, _nodestamp + used, timestamp);
        }

        // otherwise we position the pathable along the path
        int ox = pable.getX();
        int oy = pable.getY();
        int nx = _src.loc.x + (int)((_dest.loc.x - _src.loc.x) * pctdone);
        int ny = _src.loc.y + (int)((_dest.loc.y - _src.loc.y) * pctdone);

//         Log.info("Moving pathable [msecs=" + msecs + ", pctdone=" + pctdone +
//                  ", travpix=" + travpix + ", seglength=" + _seglength +
//                  ", dx=" + (nx-ox) + ", dy=" + (ny-oy) + "].");

        // only update the pathable's location if it actually moved
        if (ox != nx || oy != ny) {
            pable.setLocation(nx, ny);
            return true;
        }

        return false;
    }

    // documentation inherited
    public void fastForward (long timeDelta)
    {
        _nodestamp += timeDelta;
    }

    // documentation inherited from interface
    public void wasRemoved (Pathable pable)
    {
        // nothing doing
    }

    /**
     * Place the pathable moving along the path at the end of the previous path node, face it
     * appropriately for the next node, and start it on its way. Returns whether the pathable
     * position moved.
     */
    protected boolean headToNextNode (Pathable pable, long startstamp, long now)
    {
        if (_niter == null) {
            throw new IllegalStateException("headToNextNode() called before init()");
        }

        // check to see if we've completed our path
        if (!_niter.hasNext()) {
            // move the pathable to the location of our last destination
            pable.setLocation(_dest.loc.x, _dest.loc.y);
            pable.pathCompleted(now);
            return true;
        }

        // our previous destination is now our source
        _src = _dest;

        // pop the next node off the path
        _dest = getNextNode();

        // adjust the pathable's orientation
        if (_dest.dir != NONE) {
            pable.setOrientation(_dest.dir);
        }

        // make a note of when we started traversing this node
        _nodestamp = startstamp;

        // figure out the distance from source to destination
        _seglength = MathUtil.distance(
            _src.loc.x, _src.loc.y, _dest.loc.x, _dest.loc.y);

        // if we're already there (the segment length is zero), we skip to
        // the next segment
        if (_seglength == 0) {
            return headToNextNode(pable, startstamp, now);
        }

        // now update the pathable's position based on our progress thus far
        return tick(pable, now);
    }

    // documentation inherited
    public void paint (Graphics2D gfx)
    {
        gfx.setColor(Color.red);
        Point prev = null;
        int size = size();
        for (int ii = 0; ii < size; ii++) {
            PathNode n = getNode(ii);
            if (prev != null) {
                gfx.drawLine(prev.x, prev.y, n.loc.x, n.loc.y);
            }
            prev = n.loc;
        }
    }

    @Override
    public String toString ()
    {
        return StringUtil.toString(_nodes.iterator());
    }

    /**
     * Populate the path with the path nodes that lead the pathable from its starting position to
     * the given destination coordinates following the given list of screen coordinates.
     */
    protected void createPath (List points)
    {
        Point last = null;
        int size = points.size();
        for (int ii = 0; ii < size; ii++) {
            Point p = points.get(ii);

            int dir = (ii == 0) ? NORTH : DirectionUtil.getDirection(last, p);
            addNode(p.x, p.y, dir);
            last = p;
        }
    }

    /**
     * Gets the next node in the path.
     */
    protected PathNode getNextNode ()
    {
        return _niter.next();
    }

    /** The nodes that make up the path. */
    protected ArrayList _nodes = Lists.newArrayList();

    /** We use this when moving along this path. */
    protected Iterator _niter;

    /** When moving, the pathable's source path node. */
    protected PathNode _src;

    /** When moving, the pathable's destination path node. */
    protected PathNode _dest;

    /** The time at which we started traversing the current node. */
    protected long _nodestamp;

    /** The length in pixels of the current path segment. */
    protected float _seglength;

    /** The path velocity in pixels per millisecond. */
    protected float _vel = DEFAULT_VELOCITY;

    /** When moving, the pathable position including fractional pixels. */
    protected float _movex, _movey;

    /** When moving, the distance to move on each axis per tick. */
    protected float _incx, _incy;

    /** The distance to move on the straight path line per tick. */
    protected float _fracx, _fracy;

    /** Default pathable velocity. */
    protected static final float DEFAULT_VELOCITY = 200f/1000f;
}




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