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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.util;
import java.util.Comparator;
import java.util.TreeSet;
import java.awt.DisplayMode;
import java.awt.GraphicsDevice;
/**
* Display mode related utilities.
*/
public class ModeUtil
{
/**
* Gets a display mode that matches the specified parameters. The
* screen resolution must match the specified resolution exactly, the
* specified desired depth will be used if it is available, and if
* not, the highest depth greater than or equal to the specified
* minimum depth is used. The highest refresh rate available for the
* desired mode is also used.
*/
public static DisplayMode getDisplayMode (
GraphicsDevice gd, int width, int height, int desiredDepth, int minimumDepth)
{
DisplayMode[] modes = gd.getDisplayModes();
final int ddepth = desiredDepth;
// we sort modes in order of desirability
Comparator mcomp = new Comparator() {
public int compare (DisplayMode m1, DisplayMode m2) {
int bd1 = m1.getBitDepth(), bd2 = m2.getBitDepth();
int rr1 = m1.getRefreshRate(), rr2 = m2.getRefreshRate();
// prefer the desired depth
if (bd1 == ddepth && bd2 != ddepth) {
return -1;
} else if (bd2 == ddepth && bd1 != ddepth) {
return 1;
}
// otherwise prefer higher depths
if (bd1 != bd2) {
return bd2 - bd1;
}
// for same bitrates, prefer higher refresh rates
return rr2 - rr1;
}
};
// but we only add modes that meet our minimum requirements
TreeSet mset = new TreeSet(mcomp);
for (DisplayMode mode : modes) {
if (mode.getWidth() == width &&
mode.getHeight() == height &&
mode.getBitDepth() >= minimumDepth &&
mode.getRefreshRate() <= 75) {
mset.add(mode);
}
}
return (mset.size() > 0) ? mset.first() : null;
}
/**
* Returns a string representation of the supplied display mode.
*/
public static String toString (DisplayMode mode)
{
return "[width=" + mode.getWidth() +
", height=" + mode.getHeight() +
", depth=" + mode.getBitDepth() +
", refresh=" + mode.getRefreshRate() + "]";
}
}
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