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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.util;
import java.awt.Graphics2D;
/**
* The multi-frame image interface provides encapsulated access to a set
* of images that are used to create a multi-frame animation.
*/
public interface MultiFrameImage
{
/**
* Returns the number of frames in this multi-frame image.
*/
public int getFrameCount ();
/**
* Returns the width of the specified frame image.
*/
public int getWidth (int index);
/**
* Returns the height of the specified frame image.
*/
public int getHeight (int index);
/**
* Renders the specified frame into the specified graphics object at
* the specified coordinates.
*/
public void paintFrame (Graphics2D g, int index, int x, int y);
/**
* Returns true if the specified frame contains a non-transparent
* pixel at the specified coordinates.
*/
public boolean hitTest (int index, int x, int y);
}
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