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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.util;
import java.awt.Graphics2D;
/**
* A path is used to cause a {@link Pathable} to follow a particular path along the screen. The
* {@link Pathable} is responsible for calling {@link #tick} on the path with reasonable frequency
* (generally as a part of the frame tick. The path is responsible for updating the position of
* the {@link Pathable} based on the time that has elapsed since the {@link Pathable} started down
* the path.
*
* The path should call the appropriate callbacks on the {@link Pathable} when appropriate
* (e.g. {@link Pathable#pathBeginning}, {@link Pathable#pathCompleted}).
*/
public interface Path
{
/**
* Called once to let the path prepare itself for the process of animating the supplied
* pathable. Path users should also call {@link #tick} after {@link #init} with the same
* initialization timestamp.
*/
public void init (Pathable pable, long tickStamp);
/**
* Called to request that this path update the position of the specified pathable based on the
* supplied timestamp information. A path should record its initial timestamp and determine
* the progress of the pathable along the path based on the time elapsed since the pathable
* began down the path.
*
* @param pable the pathable whose position should be updated.
* @param tickStamp the timestamp associated with this frame.
*
* @return true if the pathable's position was updated, false if the path determined that the
* pathable should not move at this time.
*/
public boolean tick (Pathable pable, long tickStamp);
/**
* This is called if the pathable is paused for some length of time and then unpaused. Paths
* should adjust any time stamps they are maintaining internally by the delta so that time
* maintains the illusion of flowing smoothly forward.
*/
public void fastForward (long timeDelta);
/**
* Paint this path on the screen (used for debugging purposes only).
*/
public void paint (Graphics2D gfx);
/**
* When a path is removed from a pathable, whether that is because the path was completed or
* because it was replaced by another path, this method will be called to let the path know
* that it is no longer associated with this pathable.
*/
public void wasRemoved (Pathable pable);
}