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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.util;
import java.awt.Point;
/**
* A path node is a single destination point in a {@link Path}.
*/
public class PathNode
{
/** The node coordinates in screen pixels. */
public Point loc;
/** The direction to face while heading toward the node. */
public int dir;
/**
* Construct a path node object.
*
* @param x the node x-position.
* @param y the node y-position.
* @param dir the facing direction.
*/
public PathNode (int x, int y, int dir)
{
loc = new Point(x, y);
this.dir = dir;
}
@Override
public String toString ()
{
StringBuilder buf = new StringBuilder();
buf.append("[");
toString(buf);
return buf.append("]").toString();
}
/**
* This should be overridden by derived classes (which should be sure to call
* super.toString()
) to append the derived class specific path node information
* to the string buffer.
*/
public void toString (StringBuilder buf)
{
buf.append("x=").append(loc.x);
buf.append(", y=").append(loc.y);
buf.append(", dir=").append(dir);
}
}
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