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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.util;
/**
* This interface should be implemented by classes that wish to register
* actions to be monitored by the {@link PerformanceMonitor} class.
*/
public interface PerformanceObserver
{
/**
* This method is called by the {@link PerformanceMonitor} class
* whenever an action's requested time interval between checkpoints
* has expired.
*
* @param name the action name.
* @param ticks the ticks since the last checkpoint.
*/
public void checkpoint (String name, int ticks);
}
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