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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.util;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import javax.swing.JComponent;
/**
* A component that can be inserted into a user interface to fill a
* particular area using a {@link BackgroundTiler}.
*/
public class TiledArea extends JComponent
{
public TiledArea (BufferedImage imgsrc)
{
this(new BackgroundTiler(imgsrc));
}
public TiledArea (BackgroundTiler tiler)
{
_tiler = tiler;
setOpaque(true);
}
@Override
public void paintComponent (Graphics g)
{
super.paintComponent(g);
_tiler.paint(g, 0, 0, getWidth(), getHeight());
}
@Override
public Dimension getPreferredSize ()
{
return new Dimension(_tiler.getNaturalWidth(),
_tiler.getNaturalHeight());
}
protected BackgroundTiler _tiler;
}
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