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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.media.util;

/**
 * Used to vary a value over time where time is provided at discrete
 * increments (on the frame tick) and the value is computed appropriately.
 */
public abstract class TimeFunction
{
    /**
     * Every time function varies a value from some starting value to some
     * ending value over some duration. The way in which it varies
     * (linearly, for example) is up to the derived class.
     *
     * 

Note: it is assumed that we will operate with * relatively short durations such that integer arithmetic may be used * rather than long arithmetic. */ public TimeFunction (int start, int end, int duration) { _start = start; _end = end; _duration = duration; } /** * Configures this function with a starting time. This method need not * be called, and instead the first vall to {@link #getValue} will be * used to obtain a starting time stamp. */ public void init (long tickStamp) { _startStamp = tickStamp; } /** * Called to fast forward our time stamps if we are ever paused and * need to resume where we left off. */ public void fastForward (long timeDelta) { _startStamp += timeDelta; } /** * Returns the current value given the supplied time stamp. The value * will be bounded to the originally supplied starting and ending * values at times 0 (and below) and {@link #_duration} (and above) * respectively. */ public int getValue (long tickStamp) { if (_startStamp == 0L) { _startStamp = tickStamp; } int dt = (int)(tickStamp - _startStamp); if (dt <= 0) { return _start; } else if (dt >= _duration) { return _end; } else { return computeValue(dt); } } /** * This must be implemented by our derived class to compute our value * given the specified elapsed time (in millis). */ protected abstract int computeValue (int dt); /** Our starting and ending values. */ protected int _start, _end; /** The number of milliseconds over which we vary our value. */ protected int _duration; /** The timestamp at which we began varying our value. */ protected long _startStamp; }





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