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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.util;
/**
* Used to compute a trailing average of a value.
*/
public class TrailingAverage
{
/**
* Creates a trailing average instance with the default number of
* values used to compute the average (10).
*/
public TrailingAverage ()
{
this(10);
}
/**
* Creates a trailing average instance with the specified number of
* values used to compute the average.
*/
public TrailingAverage (int history)
{
_history = new int[history];
}
/**
* Records a new value.
*/
public void record (int value)
{
_history[_index++%_history.length] = value;
}
/**
* Returns the current averaged value.
*/
public int value ()
{
int end = Math.min(_history.length, _index);
int value = 0;
for (int ii = 0; ii < end; ii++) {
value += _history[ii];
}
return (end > 0) ? (value/end) : 0;
}
@Override
public String toString ()
{
return Integer.toString(value());
}
/** The history of values. */
protected int[] _history;
/** The index where we will next record a value. */
protected int _index;
}
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