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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.miso.tile;
import com.samskivert.util.StringUtil;
import com.threerings.media.image.Colorization;
import com.threerings.media.tile.SwissArmyTileSet;
import com.threerings.media.tile.Tile;
/**
* The base tileset extends the swiss army tileset to add support for tile
* passability. Passability is used to determine whether traverser objects
* (generally sprites made to "walk" around the scene) can traverse a
* particular tile in a scene.
*/
public class BaseTileSet extends SwissArmyTileSet
{
/**
* Sets the passability information for the tiles in this tileset.
* Each entry in the array corresponds to the tile at that tile index.
*/
public void setPassability (boolean[] passable)
{
_passable = passable;
}
/**
* Returns the passability information for the tiles in this tileset.
*/
public boolean[] getPassability ()
{
return _passable;
}
@Override
protected Tile createTile ()
{
return new BaseTile();
}
@Override
protected void initTile (Tile tile, int tileIndex, Colorization[] zations)
{
super.initTile(tile, tileIndex, zations);
((BaseTile)tile).setPassable(_passable[tileIndex]);
}
@Override
protected void toString (StringBuilder buf)
{
super.toString(buf);
buf.append(", passable=").append(StringUtil.toString(_passable));
}
/** Whether each tile is passable. */
protected boolean[] _passable;
/** Increase this value when object's serialized state is impacted by
* a class change (modification of fields, inheritance). */
private static final long serialVersionUID = 1;
}
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