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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.openal;
import java.nio.ByteBuffer;
import org.lwjgl.openal.AL10;
import org.lwjgl.util.WaveData;
/**
* Contains data for a single sampled sound.
*/
public class Clip
{
public Clip ()
{}
/**
* Fills in a clip from the given wave data.
*/
public Clip (WaveData data)
{
format = data.format;
frequency = data.samplerate;
this.data = data.data;
}
/** The OpenAL format of this clip: {@link AL10#AL_FORMAT_MONO8}, etc. */
public int format;
/** The frequency of this clip in samples per second. */
public int frequency;
/** The audio data. */
public ByteBuffer data;
}
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