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Facilities for making networked multiplayer games.
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//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// https://github.com/threerings/nenya
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.resource;
import java.io.IOException;
import java.io.InputStream;
import java.awt.image.BufferedImage;
/**
* A resource bundle provides access to media resources.
*/
public abstract class ResourceBundle
{
/**
* Uniquely identifies this resource bundle. Used to create cache keys.
*/
public abstract String getIdent ();
/**
* Fetches the named resource from this bundle. The path should be specified as a relative,
* platform independent path (forward slashes). For example sounds/scream.au
.
*
* @param path the path to the resource in this jar file.
*
* @return an input stream from which the resource can be loaded or null if no such resource
* exists.
*
* @exception IOException thrown if an error occurs locating the resource in the jar file.
*/
public abstract InputStream getResource (String path)
throws IOException;
/**
* Decodes and returns the specified image resource. Returns null if no resource exists at the
* specified path.
*/
public abstract BufferedImage getImageResource (String path, boolean useFastIO)
throws IOException;
}
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