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Utilities for use in PlayN-based games.
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//
// Triple Play - utilities for use in PlayN-based games
// Copyright (c) 2011-2018, Triple Play Authors - All rights reserved.
// http://github.com/threerings/tripleplay/blob/master/LICENSE
package tripleplay.util;
import pythagoras.f.IPoint;
import pythagoras.f.IRectangle;
import playn.scene.ImageLayer;
/**
* Models the frames of a flipbook animation. The image frames may be trimmed, in which case the
* image for a given frame may have an offset within the logical bounds of the entire flipbook.
*/
public interface Frames
{
/** Returns the width of a logical frame. */
float width ();
/** Returns the height of a logical frame. */
float height ();
/** Returns the number of frames available. */
int count ();
/** Returns the bounds for the specified frame. */
IRectangle bounds (int index);
/** Returns the offset (into the logical bounds) of the specified frame. */
IPoint offset (int index);
/** Configures the supplied image layer with the specified frame. The layer's image will be
* updated and the layer's translation will be adjusted to the requested frame's offset */
void apply (int index, ImageLayer layer);
}
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