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Utilities for use in PlayN-based games.
//
// Triple Play - utilities for use in PlayN-based games
// Copyright (c) 2011-2014, Three Rings Design, Inc. - All rights reserved.
// http://github.com/threerings/tripleplay/blob/master/LICENSE
package tripleplay.flump;
import pythagoras.f.IPoint;
import playn.core.Tile;
import playn.scene.ImageLayer;
public class Texture implements Instance
{
public static class Symbol implements tripleplay.flump.Symbol
{
public Tile tile;
public final IPoint origin;
public Symbol (String name, IPoint origin, Tile tile) {
_name = name;
this.origin = origin;
setSource(tile);
}
public void setSource (Tile tile) {
this.tile = tile;
}
@Override public String name () { return _name; }
@Override public Texture createInstance () { return new Texture(this); }
protected final String _name;
}
protected Texture (Symbol symbol) {
_layer = new ImageLayer(symbol.tile);
_layer.setOrigin(symbol.origin.x(), symbol.origin.y());
_symbol = symbol;
}
public Symbol symbol () { return _symbol; }
@Override public ImageLayer layer () { return _layer; }
@Override public void paint (float dt) {} // nada
@Override public void close () { _layer.close(); }
protected final ImageLayer _layer;
protected final Symbol _symbol;
}
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