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Facilities for making networked multiplayer games.
//
// $Id: MiCasaApplet.java 1046 2011-01-01 05:04:14Z dhoover $
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.micasa.client;
import java.applet.Applet;
import java.io.IOException;
import com.samskivert.swing.util.SwingUtil;
import com.threerings.util.Name;
import com.threerings.presents.client.Client;
import com.threerings.presents.client.ClientAdapter;
import com.threerings.presents.net.UsernamePasswordCreds;
import static com.threerings.micasa.Log.log;
/**
* The MiCasa applet is used to make MiCasa games available via the web
* browser.
*/
public class MiCasaApplet extends Applet
{
/**
* Create the client instance and set things up.
*/
@Override
public void init ()
{
try {
// create a frame
_frame = new MiCasaFrame();
// create our client instance
_client = new MiCasaClient();
_client.init(_frame);
Name username = new Name(requireParameter("username"));
String authkey = requireParameter("authkey");
String server = getCodeBase().getHost();
Client client = _client.getContext().getClient();
// indicate which server to which we should connect
client.setServer(server, Client.DEFAULT_SERVER_PORTS);
// create and set our credentials
client.setCredentials(
new UsernamePasswordCreds(username, authkey));
// we want to hide the client frame when we logoff
client.addClientObserver(new ClientAdapter() {
@Override
public void clientDidLogoff (Client c)
{
_frame.setVisible(false);
}
});
} catch (IOException ioe) {
log.warning("Unable to create client.", ioe);
}
}
protected String requireParameter (String name)
throws IOException
{
String value = getParameter(name);
if (value == null) {
throw new IOException("Applet missing '" + name + "' parameter.");
}
return value;
}
/**
* Display the client frame and really get things going.
*/
@Override
public void start ()
{
if (_client != null) {
// show the frame
_frame.setSize(800, 600);
SwingUtil.centerWindow(_frame);
_frame.setVisible(true);
// and log on
_client.getContext().getClient().logon();
}
}
/**
* Log off and shut on down.
*/
@Override
public void stop ()
{
if (_client != null) {
// hide the frame and log off
_frame.setVisible(false);
Client client = _client.getContext().getClient();
if (client.isLoggedOn()) {
client.logoff(false);
}
}
}
protected MiCasaClient _client;
protected MiCasaFrame _frame;
}
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