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Facilities for making networked multiplayer games.
//
// $Id: SimpleServer.java 1046 2011-01-01 05:04:14Z dhoover $
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.micasa.simulator.server;
import com.google.inject.Inject;
import com.google.inject.Injector;
import com.google.inject.Singleton;
import com.samskivert.util.ResultListener;
import com.threerings.micasa.server.MiCasaServer;
/**
* A simple simulator server implementation that extends the MiCasa server.
*/
@Singleton
public class SimpleServer extends MiCasaServer
implements SimulatorServer
{
public void init (Injector injector, ResultListener obs)
throws Exception
{
init(injector); // do our standard initialization
if (obs != null) {
// let the initialization observer know that we've started up
obs.requestCompleted(this);
}
}
// cause the simulator manager to be created
@Inject protected SimulatorManager _simmgr;
}
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