com.threerings.parlor.card.client.MicroCardSprite Maven / Gradle / Ivy
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Facilities for making networked multiplayer games.
//
// $Id: MicroCardSprite.java 1046 2011-01-01 05:04:14Z dhoover $
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.card.client;
import com.threerings.parlor.card.data.Card;
public class MicroCardSprite extends CardSprite
{
/**
* Creates a new upward-facing micro-card sprite.
*
* @param panel the panel responsible for the sprite
* @param card the card to depict (can be null, in which case the
* card back will be shown)
*/
public MicroCardSprite (CardPanel panel, Card card)
{
super(panel, card);
}
/**
* Creates a new micro-card sprite.
*
* @param panel the panel responsible for the sprite
* @param card the card to depict
* @param facingUp whether or not the card should be facing up
*/
public MicroCardSprite (CardPanel panel, Card card, boolean facingUp)
{
super(panel, card, facingUp);
}
@Override
protected void updateMirage ()
{
setMirage((_card != null && _facingUp ) ?
_panel.getMicroCardImage(_card) : _panel.getMicroCardBackImage());
}
}
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