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Facilities for making networked multiplayer games.
//
// $Id: DefaultSwingTableConfigurator.java 1046 2011-01-01 05:04:14Z dhoover $
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.client;
import javax.swing.JCheckBox;
import javax.swing.JLabel;
import com.samskivert.swing.SimpleSlider;
import com.threerings.parlor.game.client.SwingGameConfigurator;
/**
* Provides a default implementation of a TableConfigurator for
* a Swing interface.
*/
public class DefaultSwingTableConfigurator extends TableConfigurator
{
/**
* Create a TableConfigurator that allows only the specified number
* of players and lets the configuring user enable private games
* only if the number of players is greater than 2.
*/
public DefaultSwingTableConfigurator (int players)
{
this(players, (players > 2));
}
/**
* Create a TableConfigurator that allows only the specified number
* of players and lets the user configure a private table, or not.
*/
public DefaultSwingTableConfigurator (int players, boolean allowPrivate)
{
this(players, players, players, allowPrivate);
}
/**
* Create a TableConfigurator that allows for the specified configuration
* parameters.
*/
public DefaultSwingTableConfigurator (int minPlayers,
int desiredPlayers, int maxPlayers, boolean allowPrivate)
{
_config.minimumPlayerCount = minPlayers;
// create a slider for players, if applicable
if (minPlayers != maxPlayers) {
_playerSlider = new SimpleSlider(
"", minPlayers, maxPlayers, desiredPlayers);
} else {
_config.desiredPlayerCount = desiredPlayers;
}
// create up the checkbox for private games, if applicable
if (allowPrivate) {
_privateCheck = new JCheckBox();
}
}
@Override
protected void createConfigInterface ()
{
super.createConfigInterface();
SwingGameConfigurator gconf = (SwingGameConfigurator) _gameConfigurator;
if (_playerSlider != null) {
// TODO: proper translation
gconf.addControl(new JLabel("Players:"), _playerSlider);
}
if (_privateCheck != null) {
// TODO: proper translation
gconf.addControl(new JLabel("Private:"), _privateCheck);
}
}
@Override
public boolean isEmpty ()
{
return (_playerSlider == null) && (_privateCheck == null);
}
@Override
protected void flushTableConfig()
{
super.flushTableConfig();
if (_playerSlider != null) {
_config.desiredPlayerCount = _playerSlider.getValue();
}
if (_privateCheck != null) {
_config.privateTable = _privateCheck.isSelected();
}
}
/** A slider for configuring the number of players at the table. */
protected SimpleSlider _playerSlider;
/** A checkbox to allow the table creator to specify if the table is
* private. */
protected JCheckBox _privateCheck;
}
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