com.threerings.parlor.client.ParlorService Maven / Gradle / Ivy
//
// $Id: ParlorService.java 1046 2011-01-01 05:04:14Z dhoover $
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.client;
import com.threerings.util.Name;
import com.threerings.presents.client.InvocationService;
import com.threerings.parlor.game.data.GameConfig;
/**
* Provides an interface to the various parlor invocation services. Presently these services are
* limited to the various matchmaking mechanisms. It is unlikely that client code will want to make
* direct use of this class, instead they would make use of the programmatic interface provided by
* the {@link ParlorDirector}.
*/
public interface ParlorService extends InvocationService
{
/**
* Used to communicate responses to {@link ParlorService#invite} requests.
*/
public static interface InviteListener extends InvocationListener
{
/**
* Called in response to a successful {@link ParlorService#invite} request.
*/
public void inviteReceived (int inviteId);
}
/**
* You probably don't want to call this directly, but want to generate your invitation request
* via {@link ParlorDirector#invite}. Requests that an invitation be delivered to the named
* user, requesting that they join the inviting user in a game, the details of which are
* specified in the supplied game config object.
*
* @param invitee the username of the user to be invited.
* @param config a game config object detailing the type and configuration of the game to be
* created.
* @param listener will receive and process the response.
*/
public void invite (Name invitee, GameConfig config,
InviteListener listener);
/**
* You probably don't want to call this directly, but want to call one of {@link
* Invitation#accept}, {@link Invitation#refuse}, or {@link Invitation#counter}. Requests that
* an invitation response be delivered with the specified parameters.
*
* @param inviteId the unique id previously assigned by the server to this invitation.
* @param code the response code to use in responding to the invitation.
* @param arg the argument associated with the response (a string message from the player
* explaining why the response was refused in the case of an invitation refusal or an updated
* game configuration object in the case of a counter-invitation, or null in the case of an
* accepted invitation).
* @param listener will receive and process the response.
*/
public void respond (int inviteId, int code, Object arg,
InvocationListener listener);
/**
* You probably don't want to call this directly, but want to call {@link
* Invitation#cancel}. Requests that an outstanding invitation be cancelled.
*
* @param inviteId the unique id previously assigned by the server to this invitation.
* @param listener will receive and process the response.
*/
public void cancel (int inviteId, InvocationListener listener);
/**
* Requests to start a single player game with the specified game configuration.
*/
public void startSolitaire (GameConfig config, ConfirmListener listener);
}
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