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Facilities for making networked multiplayer games.
//
// $Id: TableConfig.java 1046 2011-01-01 05:04:14Z dhoover $
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.data;
import com.threerings.io.SimpleStreamableObject;
/**
* Table configuration parameters for a game that is to be matchmade using the table services.
*/
public class TableConfig extends SimpleStreamableObject
{
/** The total number of players that are desired for the table. For team games, this should be
* set to the total number of players overall, as teams may be unequal. */
public int desiredPlayerCount;
/** The minimum number of players needed overall (or per-team if a team-based game) for the
* game to start at the creator's discretion. */
public int minimumPlayerCount;
/** If non-null, indicates that this is a team-based game and contains the team assignments for
* each player. For example, a game with three players in two teams- players 0 and 2 versus
* player 1- would have { {0, 2}, {1} }; */
public int[][] teamMemberIndices;
/** Whether the table is "private". */
public boolean privateTable;
}
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