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Facilities for making networked multiplayer games.
//
// $Id: PlayerStatusView.java 1046 2011-01-01 05:04:14Z dhoover $
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.puzzle.client;
import javax.swing.JPanel;
import com.threerings.util.Name;
import com.threerings.parlor.game.data.GameConfig;
import com.threerings.parlor.game.data.GameObject;
import com.threerings.puzzle.data.BoardSummary;
import com.threerings.puzzle.data.PuzzleObject;
/**
* The player status view displays a player's current status in the game.
*/
public class PlayerStatusView extends JPanel
{
/**
* Constructs a player status view.
*/
public PlayerStatusView (GameObject gameobj, int pidx)
{
// save off references
_gameobj = gameobj;
_username = _gameobj.players[pidx];
_pidx = pidx;
// configure the panel
setOpaque(false);
}
/**
* Initializes the player status view with the puzzle config.
*/
public void init (GameConfig config)
{
// nothing for now
}
/**
* Get the player index of the player represented by this view.
*/
public int getPlayerIndex ()
{
return _pidx;
}
/**
* Sets the player board summary.
*/
public void setBoardSummary (BoardSummary summary)
{
_summary = summary;
repaint();
}
/**
* Sets the player status.
*/
public void setStatus (int status)
{
if (_status != status) {
_status = status;
repaint();
}
}
/**
* Sets whether to highlight the player status display when rendered.
*/
public void setHighlighted (boolean highlight)
{
if (_highlight != highlight) {
_highlight = highlight;
repaint();
}
}
@Override
public String toString ()
{
return "[user=" + _username + ", pidx=" + _pidx + ", status=" + _status + "]";
}
/** The game object associated with this view. */
protected GameObject _gameobj;
/** The player name. */
protected Name _username;
/** The player index. */
protected int _pidx;
/** Whether this display is highlighted. */
protected boolean _highlight;
/** The player board summary. */
protected BoardSummary _summary;
/** The player game status. */
protected int _status = PuzzleObject.PLAYER_IN_PLAY;
}
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