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Facilities for making networked multiplayer games.
//
// $Id: PuzzleCodes.java 1046 2011-01-01 05:04:14Z dhoover $
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.puzzle.data;
import com.threerings.presents.data.InvocationCodes;
/**
* Constants relating to the puzzle services.
*/
public interface PuzzleCodes extends InvocationCodes
{
/** The message bundle identifier for general puzzle messages. */
public static final String PUZZLE_MESSAGE_BUNDLE = "puzzle.general";
/** The default puzzle difficulty level. */
public static final int DEFAULT_DIFFICULTY = 2;
/** Whether to enable debug logging and assertions for puzzles. Note that enabling this may
* result in the server or client exiting unexpectedly if certain error conditions arise in
* order to facilitate debugging, and so this should never be enabled in any environment even
* remotely resembling production. */
public static final boolean DEBUG_PUZZLE = false;
}
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